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Wargaming News: Sea Power’s Falklands Update and WARNO’s Tropic Storm

Sea Power heads to the Falklands, WARNO opens a Caribbean front with Tropic Storm, and Company of Heroes 3 gets a hotfix.

Royal Navy helicopter flying over an aircraft carrier in Sea Power
Sea Power’s South Atlantic update. Screenshot: Triassic Games / MicroProse.

The Royal Navy has arrived in the South Atlantic, accompanied by Argentine aircraft, submarines and the unsettling possibility that my carefully assembled task force may shortly become a collection of individual lifeboats.

This week, Sea Power heads to 1982, WARNO opens a Caribbean front and Company of Heroes 3 receives a fresh round of repairs. The backlog has requested naval protection.

The lead: Sea Power brings the Royal Navy and Argentina to the South Atlantic

Sea Power: Naval Combat in the Missile Age received its free version 0.9.0 update on 11 November, bringing British and Argentine forces and two campaigns set in the 1982 South Atlantic conflict. Developer Triassic Games says the update is available to existing owners.

The British campaign follows the task force sent to retake the Falkland Islands. The Argentine campaign offers a different, hypothetical path, with outcomes shaped by the player’s decisions. The update adds more than 80 assets, including ships, submarines and aircraft, alongside new standalone scenarios.

There is also a new 3D globe and tactical map, an updated campaign interface and a rolling replay feature. The latter should be useful for discovering precisely which moment a perfectly respectable fleet became an administrative problem.

The attraction is the operational puzzle: finding an opponent across a large stretch of ocean while protecting ships that do not appreciate being found themselves. I have not played the update yet, so its campaigns will need a proper outing before I can judge how they work in practice.

For another take on modern naval command, our Command: Modern Operations review goes looking for the enemy from a rather dark room.

New to computer wargames? Start with the beginner’s guide to computer wargames.

In brief

WARNO: Tropic Storm takes the Cold War to the Caribbean

Gameplay screenshot from WARNO’s Tropic Storm expansion.
WARNO: Tropic Storm. Screenshot: Eugen Systems.

WARNO: Tropic Storm launched on 12 November. Eugen Systems’ expansion moves its fictional Third World War into the Caribbean and South America, with six new divisions, four new nations, eight tropical maps and an Army General campaign. The Steam listing has the full rundown.

A new theatre is the reason I’m interested. I’ve had plenty of opportunities to misread a map of Central Europe. It seems only fair to give the Caribbean a turn. The official launch trailer gives you a look at the terrain and the new units.

Company of Heroes 3 issues a hotfix

Official Company of Heroes 3 3.0.1 hotfix artwork showing soldiers
Company of Heroes 3 update 3.0.1. Artwork: Relic Entertainment.

Company of Heroes 3 received a 3.0.1 hotfix on 10 November, following its larger anniversary update. The notes describe fixes for crashes, map issues and matchmaking, including a limit on large rating differences in automatched games.

A week after the grand anniversary parade, the engineers are back under the bonnet. RTS readers who have returned for 3.0 may want to check the patch notes before their next match.

A note from the editor: AI can write the code. The game still has to be good.

My Computer Wargames and Military History group has lately been doing a brisk trade in would-be wargames. There was a Napoleonic project, one in the mould of Close Combat, and one that looked as though someone had opened Command: Modern Operations and found a button marked ‘Start World War III’. Knowing me, I’d have clicked it to see if there was a confirmation box.

Most of the posts I saw drew either a shrug or a kicking. Then a better-looking 3D project turned up. It had been coded with AI too, and people were noticeably warmer about it. I couldn’t tell how well it played from a post. I could tell it had given people a reason to want to find out.

I’m in favour of using AI if it gets somebody’s dream wargame off the drawing board. I’ve used the tools myself and come away with more respect for the people who know how to make a game worth playing. If AI saves you a month writing code, spend that month making the enemy worth fighting. Then show us what you’ve got.

Worth your evening: Combat Mission Black Sea

Combat Mission Black Sea battlefield with unit markers and a farm
Combat Mission: Black Sea. Screenshot: Battlefront / Matrix Games.

I have been back in Combat Mission: Black Sea this week, studying its mechanics and AI behaviour for my own game development. It is a useful excuse to pay attention to what the little soldiers do when nobody is looking. They usually have more sense than the person issuing their orders.

If a modern battlefield appeals, there is plenty here to observe. For a different period in the same series, my Combat Mission: Red Thunder review heads to the Eastern Front.

Name That Front

Last week’s answer: Combat Mission: Red Thunder, set on the Eastern Front in the Second World War. The screenshot came from our Red Thunder review.

Soviet troops operating a machine gun near a river in Combat Mission Red Thunder
Combat Mission: Red Thunder takes us to the Eastern Front. Screenshot: Battlefront / Matrix Games.

How many of you had heard of Operation Bagration before encountering it in a wargame? Tell me in the comments where you first came across it.

Over to you

What are your thoughts on AI in wargames? Do you think it will help or hurt our hobby? Tell me in the comments.

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Publisher information checked on 12 November 2026. Release dates and offers can change. The updates and expansion are covered as news.

Max Chee

Max Chee considers himself an avid wargamer, which inspired him to create this site. He has a burning passion for history and advocates computer wargaming for the masses. He believes one can derive knowledge from learning and playing out history,

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